Attack-style rules: the random card launcher

Updated September 25, 2026

Attack-style editions replace the draw pile with a machine that fires a random number of cards at you — sometimes nothing, sometimes a pile. The fun is the gamble: drawing is no longer a fixed cost.

Prism Riot's Eruption pack recreates that gamble without the machine. Every time you'd draw, the pile erupts a random 0 to 4 cards, and new BLAST cards let you erupt your rivals.

The eruption

  • Instead of drawing one card, the pile erupts: 30% nothing, 28% one card, 22% two, 13% three, 7% four.
  • That averages about 1.4 cards — slightly more than a normal draw, but with big swings.
  • Draw penalties (+2, +4) still draw the exact amount.

BLAST and ALL BLAST

  • BLAST (energy card): the next player must erupt before they can do anything else.
  • ALL BLAST (wild): choose an energy, then every rival erupts at once.
  • A SHIELD blocks a BLAST aimed at you.

Strategy

  • Erupt freely when you're stuck — the expected cost is small.
  • Save BLAST for a rival with one or two cards.
  • ALL BLAST is strongest at a four-player table.
  • Volcano Rush adds a double-speed Riot Meter — burst after every eruption.

Frequently asked questions

Can an eruption give zero cards?

Yes, 30% of eruptions launch nothing — and you still pass.

Does BLAST stack?

No. BLAST sets up one eruption for the next player; draw cards are what stack.

Where can I play Eruption?

Eruption, Eruption Duel, Volcano Rush, the Cinder boss and Total Chaos — free in the browser.

Try this rule now — free

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