The complete Card Codex from the app — every face, its points and its effect, every rule and twelve strategy tips.
Prism Riot's standard deck has 126 cards in four energies. Number cards 0–9 are worth their face value. Five action cards appear twice in every energy and score 20 points: FLIP reverses direction, FREEZE skips the next player, +2 makes them draw two, SHIELD blocks the next attack aimed at you and SWAP trades your hand with the next player. PRISM and +4 are wild and score 50. Three optional packs add the cards below: Merciless for maximum punishment, Eruption for random chaos and Eclipse for a table that flips.
Number cards
0–9 in four energies. Face value in points.
000●
0· 0 pts
0–9 in every energy. Play one on a card of the same energy or the same number. Numbers count face value if you're caught holding them.
777◆
7· 7 pts
0–9 in every energy. Play one on a card of the same energy or the same number. Numbers count face value if you're caught holding them.
999■
9· 9 pts
0–9 in every energy. Play one on a card of the same energy or the same number. Numbers count face value if you're caught holding them.
Classic actions
In every standard deck: two of each per energy.
●FLIP●●
FLIP· 20 pts
Reverses the direction of play. In a duel it acts as a skip.
◆FREEZE◆◆
FREEZE· 20 pts · dark side: FREEZE ALL
The next player loses their turn.
+2+2+2▲
+2· 20 pts · dark side: +5
The next player draws two — unless they stack another draw card to pass it on.
■SHIELD■■
SHIELD· 20 pts
Blocks the next draw attack aimed at you. Stays until it fires.
●SWAP●●
SWAP· 20 pts · dark side: PURGE
Trade your whole hand with the next player.
Wild cards
Play on anything and choose the next energy.
✦PRISM✦
PRISM· 50 pts
Plays on anything. You choose the next energy.
+4+4+4
+4· 50 pts · dark side: ROULETTE
Wild. The next player draws four; stacks on +4 (and on +2 with cross-stacking).
Merciless pack
Bigger draws, mass discards and the 25-card mercy rule.
+6+6+6▲
+6· 30 pts
The next player draws six. Stacks with the big-draw family.
◆PURGE◆◆
PURGE· 30 pts
Discard every card of this energy from your hand at once.
●FREEZE ALL●●
FREEZE ALL· 30 pts
Everyone else loses a turn. You play again.
+10+10+10
+10· 60 pts
Wild. The next player draws ten. Merciless.
✦REV +4✦
REV +4· 50 pts
Wild. Reverses direction and the new next player draws four.
✦ROULETTE✦
ROULETTE· 50 pts
Wild. Pick an energy; the next player draws until they find it.
Eruption pack
The draw pile is a volcano: 0–4 cards per eruption.
■BLAST■■
BLAST· 20 pts
The next player must erupt: 0 to 4 random cards fly out.
✦ALL BLAST✦
ALL BLAST· 50 pts
Wild. Every other player erupts at once.
Eclipse pack
ECLIPSE flips the table; action cards turn into their dark twins.
■ECLIPSE■■
ECLIPSE· 20 pts
Flips the whole table to the other side of the deck.
+5+5+5▲
+5· 20 pts
Dark side of +2: the next player draws five.
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Frequently asked questions
How many cards are in the Prism deck?
126: per energy one 0, two each of 1–9, and two each of FLIP, FREEZE, +2, SHIELD and SWAP; plus 6 PRISM wilds and 4 +4 wilds. Rule packs add more.
What does SHIELD do?
It stays in front of you and blocks the next draw attack aimed at you, however big, then disappears.
What is a dark twin?
On the Eclipse dark side, FREEZE plays as FREEZE ALL, +2 as +5, +4 as ROULETTE and SWAP as PURGE.